Re: [Algorithms] water caustics
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From: Stephen J B. <sj...@li...> - 2000-08-10 14:50:44
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On Thu, 3 Aug 2000, Charles Bloom wrote: > It just occurred to me that this could probably > be hacked pretty convincingly using projective > texturing. Any object underwater would just get > an extra additive pass from a projective texture > which had some fake caustic lines in it. If you > wanted to be fancy, you could even use the > heightmap of your water to draw some caustic > lines that resembled the crests of the wave > surface; totally incorrect, but probably great > looking for games. There is a nice demo of exactly that - called 'Atlantis' IIRC. You should find it one one of the OpenGL sites out there. It has whales and sharks swimming around in a blue fog with projective texture caustics. It looks pretty good - although a better choice of caustic texture could have been made IMHO. Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: sj...@li... http://www.link.com Home: sjb...@ai... http://web2.airmail.net/sjbaker1 |