RE: [Algorithms] finding an optimal OBB
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From: Jason F. <Jas...@co...> - 2000-08-10 14:05:37
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Are you referring to his new book, "3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics" ?? I was seriously thinking about picking that one up... --------------------------- Jason H. Frisvold Head ATM Engineer Engineering Dept. Penteledata fr...@co... --------------------------- "All our science measured against reality, is primitive and childlike--and yet it is the most precious thing we have." - Albert Einstein -----Original Message----- From: Corrinne Yu [mailto:cor...@ho...] Sent: Thursday, August 10, 2000 9:47 AM To: gda...@li... Subject: Re: [Algorithms] finding an optimal OBB Your savior and mine, magic source code. http://www.magic-software.com/MgcContainment.html Thank you, Dave E. My Dave E. book is on its way, and am looking forward to it. The math here (Ron L. would have to correct me if I were wrong about this) is better / more correct than most on-line tutorials, papers and algorithms. Corrinne Yu ----- Original Message ----- From: "Charles Bloom" <cb...@cb...> To: <gda...@li...> Sent: Thursday, August 03, 2000 2:01 PM Subject: [Algorithms] finding an optimal OBB > > I'm sure there are lots of papers on this - any > good pointers? I want to find the tightest > possible OBB for a collection of points. > > -------------------------------------- > Charles Bloom www.cbloom.com > > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list _______________________________________________ GDAlgorithms-list mailing list GDA...@li... http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |