Re: [Algorithms] VIPM and UV texturing
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From: Timur D. <ti...@3d...> - 2000-08-10 12:36:35
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Check Stan Melax feedback page about handling tex coords. http://www.cs.ualberta.ca/~melax/polychop/feedback/ _______________________ Timur Davidenko. 3Dion Inc. (www.3dion.com) e-mail: ti...@3d... ----- Original Message ----- From: "Mark Wayland" <mwa...@to...> To: <gda...@li...> Sent: Tuesday, August 08, 2000 1:58 AM Subject: [Algorithms] VIPM and UV texturing > Hey all, > > For those of you who are using/experimenting with VIPM, how are you > generating your texture coords when the mesh is reduced ? Do you all assume > planar mapping or what ? > Any info or discussion on this topic would be appreciated. > > Thanks, > > Mark > > > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > |