RE: [Algorithms] View-Depend vs. View-Independent LOD
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From: Tom F. <to...@mu...> - 2000-08-10 08:49:53
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If you look at the amount of CPU work required for VIPM, it's tiny. And you don't touch any vertex data, just indices. It certainly is useful for scenes with lots of people - my characters go up to around 120ktris each. Draw twenty of them at full rez, and you'll kill even the best chip. VIPM is absoloutely required for this sort of stuff, and it's very fast. Tom Forsyth - Muckyfoot bloke. Whizzing and pasting and pooting through the day. > -----Original Message----- > From: Pai-Hung Chen [mailto:pa...@ac...] > Sent: 09 August 2000 22:03 > To: gda...@li... > Subject: Re: [Algorithms] View-Depend vs. View-Independent LOD > > > In a HW T&L setting (GeForce), are VIPM/VDPM really worth the extra > management cost omposed on CPU? Or a simple Quadtree/Octree > paradigm will > suffice, in which I may well just send the un-LODed polys to > the HW T&L > pipeline that is so fast at handling huge amount of polys > that it still > beats the LOD optimization? > > Thank you, > > Pai-Hung Chen > > > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > |