RE: [Algorithms] Ray-AABB intersection
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From: Zhang Z. S. <Zha...@ub...> - 2000-08-10 06:35:53
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There is an error in the book. But the source i downloaded from the Internet
seems right.
/* Check final candidate actually inside box */
if (maxT[whichPlane] < 0.) return (FALSE);
for (i = 0; i < NUMDIM; i++)
if (whichPlane != i) {
coord[i] = origin[i] + maxT[whichPlane] *dir[i];
if (coord[i] < minB[i] || coord[i] > maxB[i])
return (FALSE);
} else {
coord[i] = candidatePlane[i];
}
return (TRUE); /* ray hits box */
-----Original Message-----
From: Pierre Terdiman [mailto:p.t...@wa...]
Sent: Thursday, August 10, 2000 12:03 PM
To: gda...@li...
Subject: [Algorithms] Ray-AABB intersection
Is there any known problem with Andrew Woo's Ray-AABB intersection code? (in
Graphic Gems I). It seems to miss some intersections... (?)
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