RE: [Algorithms] View-Depend vs. View-Independent LOD
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From: Daniel R. <dan...@ho...> - 2000-08-09 20:13:29
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(think about progressive mesh / mmr lod)
if you would crate a big landscape an choose its triangle
count via lod and change it completely it's View Independant
if you use a algorithm to calculate which landscpae
point should be colapsed you will do that mostly
via: far away => many collapses
near => few collapes
and so this far/near is View Dependant
hope this helps, re...@ma...
>From: Tom Forsyth <to...@mu...>
>Reply-To: gda...@li...
>To: gda...@li...
>Subject: RE: [Algorithms] View-Depend vs. View-Independent LOD
>Date: Wed, 9 Aug 2000 20:05:51 +0100
>
>VIPM is where your collapse order is fixed - the only thing the observer's
>position does is choose how many tris to expand/collapse to.
>
>VDPM varies the order of collapse depending on where the view is, so bits
>further away from the camera get collapsed before bits near the camera -
>stuff like that.
>
>That's it.
>
>Tom Forsyth - Muckyfoot bloke.
>Whizzing and pasting and pooting through the day.
>
> > -----Original Message-----
> > From: Pai-Hung Chen [mailto:pa...@ac...]
> > Sent: 09 August 2000 19:57
> > To: gda...@li...
> > Subject: [Algorithms] View-Depend vs. View-Independent LOD
> >
> >
> > Hi,
> >
> > I've heard that there are two kinds of LOD: view-dependent and
> > view-independent. Could somebody briefly explain what the essential
> > difference between the two?
> >
> > Thanks in advance,
> >
> > Pai-Hung Chen
>
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