RE: [Algorithms] View-Depend vs. View-Independent LOD
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From: Daniel R. <dan...@ho...> - 2000-08-09 20:13:29
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(think about progressive mesh / mmr lod) if you would crate a big landscape an choose its triangle count via lod and change it completely it's View Independant if you use a algorithm to calculate which landscpae point should be colapsed you will do that mostly via: far away => many collapses near => few collapes and so this far/near is View Dependant hope this helps, re...@ma... >From: Tom Forsyth <to...@mu...> >Reply-To: gda...@li... >To: gda...@li... >Subject: RE: [Algorithms] View-Depend vs. View-Independent LOD >Date: Wed, 9 Aug 2000 20:05:51 +0100 > >VIPM is where your collapse order is fixed - the only thing the observer's >position does is choose how many tris to expand/collapse to. > >VDPM varies the order of collapse depending on where the view is, so bits >further away from the camera get collapsed before bits near the camera - >stuff like that. > >That's it. > >Tom Forsyth - Muckyfoot bloke. >Whizzing and pasting and pooting through the day. > > > -----Original Message----- > > From: Pai-Hung Chen [mailto:pa...@ac...] > > Sent: 09 August 2000 19:57 > > To: gda...@li... > > Subject: [Algorithms] View-Depend vs. View-Independent LOD > > > > > > Hi, > > > > I've heard that there are two kinds of LOD: view-dependent and > > view-independent. Could somebody briefly explain what the essential > > difference between the two? > > > > Thanks in advance, > > > > Pai-Hung Chen > >_______________________________________________ >GDAlgorithms-list mailing list >GDA...@li... >http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com |