[Algorithms] Texturing Terrain
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From: Pai-Hung C. <pa...@ac...> - 2000-08-09 19:43:46
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Hi, I generate a huge, complicated terrain mesh from a heightmap. How can I generate a realistic texture bitmap and corresponding UV coords for the mesh? I was directed to search the archive with some subject titles. But the archive search seems not to work properly and I always get nothing in return. Could someone give some help on this? Thanks in advance, Pai-Hung Chen |