Re: [Algorithms] VIPM and UV texturing
Brought to you by:
vexxed72
From: Mark W. <mwa...@to...> - 2000-08-09 00:56:17
|
Angel, Thanks for the references, I will be sure to check them out. Mark ----- Original Message ----- From: "Angel Popov" <ju...@bi...> To: <gda...@li...> Sent: Tuesday, August 08, 2000 9:11 PM Subject: Re: [Algorithms] VIPM and UV texturing > > Hey all, > > > > For those of you who are using/experimenting with VIPM, how are you > > generating your texture coords when the mesh is reduced ? Do you all assume > > planar mapping or what ? > > Any info or discussion on this topic would be appreciated. > > This paper by Michael Garland and Paul Heckbert: > "Simplifying Surfaces with Color and Texture using Quadric Error Metrics" > explains an extention to the standart quadratic error metrics alghotithm for > meshes with apearance attributes (texture coordinates, color, normals... ) > > If you are not familiar with QEM - read this paper first: > "Surface Simplification Using Quadric Error Metrics" > > Both papers are avaiable at > http://graphics.cs.uiuc.edu/~garland/research/quadrics.html > > A more efficient implementation was developped by Hugues Hoppe: > "New quadric metric for simplifying meshes with appearance attributes" > This paper can be found at > http://www.research.microsoft.com/~hoppe/ > > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |