[Algorithms] Pixar patent
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From: Peter W. <Pet...@vi...> - 2000-08-08 10:17:06
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> A related question is how to calculate texture coords (and > other attributes) when creating subdiv surfaces. I just use > linear - seems to work OK with my data, but others prefer to > use other methods, such as use the subdiv surface method, > but on the attributes data. This gives excellent results BUT > it is possibly covered by a sneaky Pixar patent. It's still > unclear exactly what this patent covers (as with all patents, > it's extremely vague), but there may be some prior art that > we can hide behind :-) For anybody else who's interested, the patent number is 6,037,949, and you can look at the patent at http://www.uspto.gov/patft/index.html As Tom said, after reading it I'm still unclear exactly what it's supposed to cover. It seems to claim any interpolation of values across a subdivided surface, which if true is pretty sneaky. Peter |