Re: [Algorithms] VIPM and UV texturing
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From: Angel P. <ju...@bi...> - 2000-08-08 09:39:46
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> Hey all, > > For those of you who are using/experimenting with VIPM, how are you > generating your texture coords when the mesh is reduced ? Do you all assume > planar mapping or what ? > Any info or discussion on this topic would be appreciated. This paper by Michael Garland and Paul Heckbert: "Simplifying Surfaces with Color and Texture using Quadric Error Metrics" explains an extention to the standart quadratic error metrics alghotithm for meshes with apearance attributes (texture coordinates, color, normals... ) If you are not familiar with QEM - read this paper first: "Surface Simplification Using Quadric Error Metrics" Both papers are avaiable at http://graphics.cs.uiuc.edu/~garland/research/quadrics.html A more efficient implementation was developped by Hugues Hoppe: "New quadric metric for simplifying meshes with appearance attributes" This paper can be found at http://www.research.microsoft.com/~hoppe/ |