Re: [Algorithms] Collisions with VIPM
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From: Oscar B. <tr...@te...> - 2000-08-03 23:07:47
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Ok, when I said *desired polys* I was thinking on fewer polys, but it can cause object to collide with nothing (aka air...). I'm not sure what you want to say with using OBB's... divide the VIPMesh in subchunks and make a tree of OBB's to quickly skip parts of the model? Charles Bloom wrote: > Or, even better, using a static version of the mesh with *fewer* > polys. Better still, use a sphere-tree or OBB-tree fit to > the mesh with roughly 100 spheres and/or OBB's. > > At 12:24 AM 8/4/2000 +0200, you wrote: > >Hi, > > > >How can be done fast collision detection with VIPM when it's always > >changing its morphology?, using an static version of the mesh with all > >desired polys? > > > > > >_______________________________________________ > >GDAlgorithms-list mailing list > >GDA...@li... > >http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > > > > > -------------------------------------- > Charles Bloom www.cbloom.com > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |