Re: [Algorithms] Collisions with VIPM
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From: Charles B. <cb...@cb...> - 2000-08-03 22:41:55
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Or, even better, using a static version of the mesh with *fewer* polys. Better still, use a sphere-tree or OBB-tree fit to the mesh with roughly 100 spheres and/or OBB's. At 12:24 AM 8/4/2000 +0200, you wrote: >Hi, > >How can be done fast collision detection with VIPM when it's always >changing its morphology?, using an static version of the mesh with all >desired polys? > > >_______________________________________________ >GDAlgorithms-list mailing list >GDA...@li... >http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > > -------------------------------------- Charles Bloom www.cbloom.com |