RE: [Algorithms] Return of the front clip plane
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From: Steve W. <Ste...@im...> - 2000-08-03 19:15:40
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> -----Original Message----- > From: Jason Zisk [mailto:zi...@n-...] > > Another solution is to just make your player's bounding > volume larger so you can't get close enough to stuff to > clip into it, this works okay but I find that you have > to keep the player from getting closer than 3 units with > a 1 unit clip because of viewport rotation (just keeping the > player 1 unit away is fine if you are staring straight at a > wall but as soon as you rotate the edges of your viewport > will clip it). > For my FPS I used a wall that I walked up to then looked up and down, then adjusted my collision detection to prevent the player's view from clipping the wall simply because of the view angle. It seems to work fine...I wouldn't want to get into changing the viewport dimensions cause wouldn't it distort the scene? I'd reserve changing viewport dimensions for special effects like underwater wooziness. R&R |