[Algorithms] water caustics
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From: Charles B. <cb...@cb...> - 2000-08-03 19:04:43
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It just occurred to me that this could probably be hacked pretty convincingly using projective texturing. Any object underwater would just get an extra additive pass from a projective texture which had some fake caustic lines in it. If you wanted to be fancy, you could even use the heightmap of your water to draw some caustic lines that resembled the crests of the wave surface; totally incorrect, but probably great looking for games. -------------------------------------- Charles Bloom www.cbloom.com |