Re: [Algorithms] vipm instancing
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From: Oscar B. <tr...@te...> - 2000-08-03 18:02:27
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That's false, it will took 64K*2*3 bytes since we need 16bits per aach vertex index. Oscar Blasco wrote: > You can do it by having a list of faces per object (faces can't be shared). > Each object will use the same vertex buffer and the same vsplit list, but > each object is in a different state, with different VB_Len and > CurrentVsplit. > This needs memory but if you have a 64k polys object you only need 64K*2 > bytes per object, which isn't very much. > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |