Re: [Algorithms] vipm instancing
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vexxed72
From: Oscar B. <tr...@te...> - 2000-08-03 17:01:56
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You can do it by having a list of faces per object (faces can't be shared). Each object will use the same vertex buffer and the same vsplit list, but each object is in a different state, with different VB_Len and CurrentVsplit. This needs memory but if you have a 64k polys object you only need 64K*2 bytes per object, which isn't very much. |