Re: [Algorithms] FPS Questions
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From: Stephen J B. <sj...@li...> - 2000-08-02 13:48:43
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On Wed, 2 Aug 2000, Leath Muller wrote: > > So what do console games do about interlace artifacts? Are they actually > > running at half the vertical resolution of broadcast TV - or do they have > > fancy antialiasing filters to deal with it? > > It's just in the HW to pass the image out to your TV... as far as the > console is concerned, it's just a set resolution, say 320x240. The image > is split at the HW just before the video cable and after the internal > rasterization etc HW... Same as the ol' Amiga, Atari ST, etc... Ah - that explains it. Since TV's have ~480 scanlines (NTSC) - or 640 (PAL), the console must be repeating each scanline twice at 320x240, so there is no interlace issue and it can effectively pretend to be a 60Hz non-interlaced display. Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: sj...@li... http://www.link.com Home: sjb...@ai... http://web2.airmail.net/sjbaker1 |