RE: [Algorithms] FPS Questions
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From: Tom F. <to...@mu...> - 2000-08-02 10:27:42
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Insane. But possibly just insane enough to actually work. Impressive. Tom Forsyth - Muckyfoot bloke. Whizzing and pasting and pooting through the day. > -----Original Message----- > From: Conor Stokes [mailto:cs...@tp...] > Sent: 02 August 2000 05:02 > To: gda...@li... > Subject: Re: [Algorithms] FPS Questions > > > This is where I make evil confessions of things I've done :) > > Well, the main evil thing is actually using a form of AI system to > calculate LoD levels on the fly to get a constant frame rate > in specific > environments. A genetic algorithm which modified a neural > network style > structure on the fly. The neural network style object used an kd-tree > structure with output vectors stored at corner points of the > bounding hyper > boxes. [snip to avoid warping the mind] > Mwhuhahahahaha. Indeed. > Conor Stokes |