Re: [Algorithms] FPS Questions
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From: gl <gl...@nt...> - 2000-08-02 10:15:52
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> > executable) that perfectly demonstrate why accumlation buffer blur is > > you can use a accumulation buffer (or t buffer) to do proper motion blur... > there's nothing that prevents you from using it to do the averaging of the > multiple frames for each displayed frame, and that's probibly the best way > to go about it. Good point. But then of course you need to supersample the framerate. Which brings us neatly back to why we need higher fps in the first place. -- gl |