Re: [Algorithms] FPS Questions
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From: gl <gl...@nt...> - 2000-08-01 21:54:30
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> I'm surprised no one has mentioned thus far the most significant > difference between movie frames and real-time gfx frames. I know I drag you > all through this each time this discussion comes up, but I'll rehash once > more. Erm, <cough>. Incidentally, here's an excellent motion blur description (and demo executable) that perfectly demonstrate why accumlation buffer blur is nothing to do with real motion blur (ie. it doesn't contain any extra information, unlike true motion blur): http://freespace.virgin.net/hugo.elias/graphics/x_motion.htm -- gl |