Re: [Algorithms] FPS Questions
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From: Dave S. <Dav...@sd...> - 2000-07-31 13:09:11
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> (1) Is there a universally agreed way to calculate > Frame-Per-Second information? > It's platform-dependent. > (2) What is the acceptable FPS for today's 3D games? > Good animation is 30 fps. So so...20. 15 or less is blah. Anymore than 30 is just game engine hype. :-) -DaveS |