RE: [Algorithms] FPS Questions
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From: Tom F. <to...@mu...> - 2000-08-01 17:24:36
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Saccade - that was it - ta. Except that if the graphics move fast, your eyes _will_ follow them (and then "flick" back to the other side of the screen, inducing saccade). If they don't, that's a sign of neurological problems - it's one of the low-level reflexes that keep your eyes tracking moving objects, and it's very hard to override without defocussing your eyes. The things you learn when both parents are medics... :-) Tom Forsyth - Muckyfoot bloke. Whizzing and pasting and pooting through the day. > -----Original Message----- > From: Stephen J Baker [mailto:sj...@li...] > Sent: 01 August 2000 17:17 > To: gda...@li... > Subject: RE: [Algorithms] FPS Questions > > > On Mon, 31 Jul 2000, Tom Forsyth wrote: > > > Lower latency - that's what FPS players from higher fps > (excuse the pun). > > They also say that you can spin faster and not have any > gaps in your visual > > coverage of a room. I'll have to trust them on that - I > have no problems > > scanning a room quickly on my fairly average setup, which > is probably going > > at around 25-30Hz. If you spin too fast, your optical > shutters kick in (I > > used to know what they were called - anyone? > > Saccade. > > > - they stop you getting confused by rapid head movements). > > But I don't think that spinning the graphics around fast will > induce a saccade - your eyes have to move to make that happen. > > Steve Baker (817)619-2657 (Vox/Vox-Mail) > L3Com/Link Simulation & Training (817)619-2466 (Fax) > Work: sj...@li... http://www.link.com > Home: sjb...@ai... http://web2.airmail.net/sjbaker1 > > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > |