RE: [Algorithms] FPS Questions
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From: Stephen J B. <sj...@li...> - 2000-08-01 16:41:39
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On Mon, 31 Jul 2000, Tom Forsyth wrote: > Lower latency - that's what FPS players from higher fps (excuse the pun). > They also say that you can spin faster and not have any gaps in your visual > coverage of a room. I'll have to trust them on that - I have no problems > scanning a room quickly on my fairly average setup, which is probably going > at around 25-30Hz. If you spin too fast, your optical shutters kick in (I > used to know what they were called - anyone? Saccade. > - they stop you getting confused by rapid head movements). But I don't think that spinning the graphics around fast will induce a saccade - your eyes have to move to make that happen. Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: sj...@li... http://www.link.com Home: sjb...@ai... http://web2.airmail.net/sjbaker1 |