Re: [Algorithms] Maximum Distance Point To AABB
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From: Joe A. <jo...@ti...> - 2000-08-01 13:08:57
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> I wouldn't worry about trying to bin the smaller mipmap levels - they are so > much less memory than the larger ones that it's pointless trying to bin them > - (a) you save very little memory, (b) even close-to things can use smaller > mipmaps (if they are edge-on) and (c) most hardware doesn't support having > missing small mipmaps - you'll only confuse it horribly. Good point, but I have a another problem I need the maximum point for, I want to have different detailTextures, which are not to be drawn when they are very far away. But having spent some background thinking on the problem now, is it true that the point(on the AABB) with maximum distance to the other point, is always on one of the 8 vertices? Which means I only have to find out which of the 8 vertices is most far away from the other point. bye joe |