Re: [Algorithms] Smooth movement of camera along a path
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From: Jamie F. <j.f...@re...> - 2000-08-01 10:40:34
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Easiest spline to use for this is Catmull Rom, which if I remember correctly allows you to keyframe the way you want to. For a Java link, try http://www.media.mit.edu/~rich/research/java/docs/acg.stuttgart.rich.spline.CatmullRomSplineLoop3D.html I've no idea how good it is, I was only searching to remind myself of the name :) Jamie Mark Wilczynski wrote: > I'm trying to write a fly-by sequence (similar to the Unreal > intro) for my 3d engine. Can anyone tell me how to smoothly > move the camera along a set of predefined 3d points? > Ideally, I would like a system where I manually move the > camera around the environment and record keyframes at > certain positions/orientations. Then I would like the > system to automatically move the camera along a path > interpolated from these keyframes. I'm guessing I need some > sort of spline or other curve to do the job? > > -Mark > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |