Re: [Algorithms] VIPM on a machine with DMA :)
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From: Jamie F. <j.f...@re...> - 2000-08-01 10:33:03
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Tom Forsyth wrote: > The 12 bytes per vertex may be worth it if it means you can draw many > instances at once without any extra indices being DMA'd in for each one. > Hmmm... actually, that may not be true - it's total memory that is a problem > as well - once DMA bandwidth is below a certain level (which it probably > will be for indices), it ceases to be the bottleneck. You're right - do the > expand/collapses on the CPU. There's a whole load of balancing to do, and being in the first wave means noone has any real idea of where the balance should be struck. Hohum :) I may actually get round to reading the papers this time :) > > > I'm sure you must be able to get indices fast. Vertex reuse (_after_ the T&L > is done) will be a fairly big timesaver - it certainly is in the PC/DX > world. We're not sure whether it would be a win or not, as the degree of vertex reuse is currently unclear. Then we'll see :) Jamie |