RE: [Algorithms] FPS Questions
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From: Mark A. <MA...@ac...> - 2000-08-01 08:35:36
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Why not just ask the player what they want and then scale the engine to that speed. If they want 'liquidity' at high frame rates then scale back and use lower level of detail models. If they can't tell the difference then they'll pull the frame rate down to 30fps and get better looking visuals. > -----Original Message----- > From: Steve Wood [mailto:Ste...@im...] > Sent: 31 July 2000 21:22 > To: 'gda...@li...' > Subject: RE: [Algorithms] FPS Questions > > > > -----Original Message----- > > From: Jim Offerman [mailto:j.o...@in...] > > > > > 60fps is the ideal target. > > > > I blindly follow the masses here, but I can't help wondering > > why... Anything > > above 24-25 fps will not be noticed by the human eye, 30 fps > > animations look > > _really_ smooth. So why are we all targetting for 60 fps? > Shouldn't we > > rather crank up the detail some more and all target 30 fps? > > What makes a 60 > > fps game more playable than a 30 fps game? > > > > I think the ideal target fps needs to detailed further since > fps is relative > to the bits per pixel and window or screen size. I'm > assuming that Keith's > ideal 60fps is at 640x480x32 fullscreen...so that someone can > play it at > 800x600x32 and get about 30fps, or 1024x768 and get the 24-25fps. > > R&R > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > |