Re: [Algorithms] Smooth movement of camera along a path
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From: Will P. <wi...@cs...> - 2000-07-31 23:09:10
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Catmull-Rom splines interpolate all control points, so they would be worth checking out. Look at: http://graphics.cs.ucdavis.edu/CAGDNotes/Catmull-Rom-Spline/Catmull-Rom-Spline.html The standard graphics textbooks have better expositions than this web page if you have access to them. Will ---- Will Portnoy http://www.cs.washington.edu/homes/will On Mon, 31 Jul 2000, Mark Wilczynski wrote: > I'm trying to write a fly-by sequence (similar to the Unreal > intro) for my 3d engine. Can anyone tell me how to smoothly > move the camera along a set of predefined 3d points? > Ideally, I would like a system where I manually move the > camera around the environment and record keyframes at > certain positions/orientations. Then I would like the > system to automatically move the camera along a path > interpolated from these keyframes. I'm guessing I need some > sort of spline or other curve to do the job? > > -Mark > > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > |