Re: [Algorithms] FPS Questions
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From: Chris S. <th...@xn...> - 2000-07-31 22:36:24
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Multiplayer racing games, especially simulations, actually are very much like multiplayer FPS games for most of the same reasons, but also more importantly that the physics are usually updated at a higher rate than in most FPS games. Its been proven in Grand Prix Legends (by Papyrus) online competition that you MUST have 36fps (the max. framerate in GPL) or you are at a serious disadvantage. Most folks in the GPL community would perfer more fps than 36, so I'd say 60 is a definete target, if the the software would allow for it. GPL isn't the only racing simulation that this effect has been noticed in; TEN's NROS also experienced this. > Most of the quake players I know ( at work and on the net ) like to get at > least 100fps and many like 120 or above. They turn all their settings down > *really* low so quake3 looks worse than quake1 to achieve this rate. Im > lucky since I have a fast machine with a GF2 board which allows me to pretty > much leave it cranked and still get over 100fps. I dont think 100fps is a > reasonable requirement for most games, especially single player ones - I > think that for a single player FPS, racing game or 3PS, 30fps is adequate > for fun gameplay, but 60 is always worth shooting for. |