Re: [Algorithms] FPS Questions
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From: gl <gl...@nt...> - 2000-07-31 22:30:49
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> The old "fact" that 25-30 fps is enough for animation that appears > continuous to the human eye was discovered when viewing movies of fairly > slow moving objects. Also, consider motion blur. Without being too technically accurate about how cameras work, lets simplify and state that a camera is actually recording all the information available. Whilst it does chop up the 'real stream' into (eg.) 24 fps, during each interval it is capturing the remaining information by allowing light into its sensor (film etc) for the full timeslice, resulting in motion blur. ie. motion blur actually represents all the 'missing' information in slow fps media. That's why without it, computer graphics need a much higher fps to get a similar feeling of smoothness. -- gl |