RE: [Algorithms] FPS Questions
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From: Tom F. <to...@mu...> - 2000-07-31 20:39:29
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Oh yes - on monitor refreshes, 60Hz hurts immediately, <70Hz hurts after a while, and 85Hz is nice. And again, at 100Hz, something rather pleasing happens. But that's a very different effect. Although 60Hz in a game does indeed feel somehow "nicer", it is not (to me) obviously _prettier_ than 30Hz. Certainly, I would much prefer twice as many tris on the screen and running at 30Hz - seeing triangles is much more offensive to my eye than the (perceptually, to me) slightly lower update rate. So I can definately see the difference, I just don't care enough about it to more than halve my poly count. This is another reason that extreme scalability is cool - those that want to play at 20Hz can, and those that want to play at 100Hz can. Incidentally, 24fps panning at the cinema does EVIL things to my eyes - can no-one else see it? It's really really awful and stuttery and blurry and yuk - ruins a good movie. Roll on digital projection.... Tom Forsyth - Muckyfoot bloke. Whizzing and pasting and pooting through the day. > -----Original Message----- > From: gl [mailto:gl...@nt...] > Sent: 31 July 2000 21:18 > To: gda...@li... > Subject: Re: [Algorithms] FPS Questions > > > > Not only can I see the difference between 30 and 60 (they're > a world apart), > I also find < 85Hz monitor refresh rate tiring. At a 100, > something very > interesting happens that's hard to put into words. As with > all things, once > you exceed the obvious limitations of something you find that > there is still > a world of sublety to explore, so don't write off >60 fps > just yet (Quake2 > for example is especially 'liquid' at 100+). > > The reason this comes up time and time again is precisely > because I think > many people really can't tell the difference. However, > those'll just have > to accept that many of us can. > -- > gl > > > ----- Original Message ----- > From: <sro...@te...> > To: <gda...@li...> > Sent: Monday, July 31, 2000 9:05 PM > Subject: RE: [Algorithms] FPS Questions > > > > well, i dont know for you but i can see the difference > beetween 30 and 60 > > fps > > > > Corrosif, > > Ignore demands from the marketing department to release > premature shots. > > These people are for the most part clueless, and are only trying to > justify > > their job." George Broussard, President of 3DRealms. > > > > > > -----Original Message----- > > From: gda...@li... > > [mailto:gda...@li...]On > Behalf Of Jim > > Offerman > > Sent: Monday, July 31, 2000 3:31 PM > > To: gda...@li... > > Subject: Re: [Algorithms] FPS Questions > > > > > > > 60fps is the ideal target. > > > > I blindly follow the masses here, but I can't help wondering why... > Anything > > above 24-25 fps will not be noticed by the human eye, 30 > fps animations > look > > _really_ smooth. So why are we all targetting for 60 fps? > Shouldn't we > > rather crank up the detail some more and all target 30 fps? > What makes a > 60 > > fps game more playable than a 30 fps game? > > > > Jim Offerman > > > > Innovade > > - designing the designer > > > > > > _______________________________________________ > > GDAlgorithms-list mailing list > > GDA...@li... > > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > > > > > > _______________________________________________ > > GDAlgorithms-list mailing list > > GDA...@li... > > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > > > > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > |