Re: [Algorithms] FPS Questions
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From: Keith Z.L. <ke...@dr...> - 2000-07-31 20:31:14
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also for me, I like it 60 fps at 1024x768x32. That's just my pet resolution. though 640x480x32@60hz anti-aliased is good too. :-) Keith "Keith Z.Leonard" wrote: > All good points brought up. > > On average (the average 3D game), you want to shoot for 60 fps. > But there are 3D games that don't require that level of performance, > for instance an adventure game, or turn based stradegy game, or > 3D solitare. :-) > > And 60 fields per second on TV is better than 30 any day. > > Keith > > gl wrote: > > > Not only can I see the difference between 30 and 60 (they're a world apart), > > I also find < 85Hz monitor refresh rate tiring. At a 100, something very > > interesting happens that's hard to put into words. As with all things, once > > you exceed the obvious limitations of something you find that there is still > > a world of sublety to explore, so don't write off >60 fps just yet (Quake2 > > for example is especially 'liquid' at 100+). > > > > The reason this comes up time and time again is precisely because I think > > many people really can't tell the difference. However, those'll just have > > to accept that many of us can. > > -- > > gl > > > > ----- Original Message ----- > > From: <sro...@te...> > > To: <gda...@li...> > > Sent: Monday, July 31, 2000 9:05 PM > > Subject: RE: [Algorithms] FPS Questions > > > > > well, i dont know for you but i can see the difference beetween 30 and 60 > > > fps > > > > > > Corrosif, > > > Ignore demands from the marketing department to release premature shots. > > > These people are for the most part clueless, and are only trying to > > justify > > > their job." George Broussard, President of 3DRealms. > > > > > > > > > -----Original Message----- > > > From: gda...@li... > > > [mailto:gda...@li...]On Behalf Of Jim > > > Offerman > > > Sent: Monday, July 31, 2000 3:31 PM > > > To: gda...@li... > > > Subject: Re: [Algorithms] FPS Questions > > > > > > > > > > 60fps is the ideal target. > > > > > > I blindly follow the masses here, but I can't help wondering why... > > Anything > > > above 24-25 fps will not be noticed by the human eye, 30 fps animations > > look > > > _really_ smooth. So why are we all targetting for 60 fps? Shouldn't we > > > rather crank up the detail some more and all target 30 fps? What makes a > > 60 > > > fps game more playable than a 30 fps game? > > > > > > Jim Offerman > > > > > > Innovade > > > - designing the designer > > > > > > > > > _______________________________________________ > > > GDAlgorithms-list mailing list > > > GDA...@li... > > > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > > > > > > > > > _______________________________________________ > > > GDAlgorithms-list mailing list > > > GDA...@li... > > > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > > > > > > > _______________________________________________ > > GDAlgorithms-list mailing list > > GDA...@li... > > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |