Re: [Algorithms] FPS Questions
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From: Mats L. <ma...@al...> - 2000-07-31 20:27:11
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Ever played Classic Quake with 30 fps? I have, and you really Feel the difference between 30 and 60 fps, or 30 and 100 fps...It's so much smooother... You also have to remember that fps-number is just the __Average__ number of frames. There's alot more work involved in rendering when you see a whole room with furniture, plants etc. than just a single wall. So if you're average is 30 fps, you get 30+ when see a wall and 30- when you see a more complex scene. (Hope ye get the idea...I'm no good story teller...) >> 60fps is the ideal target. > >I blindly follow the masses here, but I can't help wondering why... Anything >above 24-25 fps will not be noticed by the human eye, 30 fps animations look >_really_ smooth. So why are we all targetting for 60 fps? Shouldn't we >rather crank up the detail some more and all target 30 fps? What makes a 60 >fps game more playable than a 30 fps game? > >Jim Offerman > >Innovade >- designing the designer > > >_______________________________________________ >GDAlgorithms-list mailing list >GDA...@li... >http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > |