Re: [Algorithms] FPS Questions
Brought to you by:
vexxed72
From: Keith Z.L. <ke...@dr...> - 2000-07-31 20:22:32
|
All good points brought up. On average (the average 3D game), you want to shoot for 60 fps. But there are 3D games that don't require that level of performance, for instance an adventure game, or turn based stradegy game, or 3D solitare. :-) And 60 fields per second on TV is better than 30 any day. Keith gl wrote: > Not only can I see the difference between 30 and 60 (they're a world apart), > I also find < 85Hz monitor refresh rate tiring. At a 100, something very > interesting happens that's hard to put into words. As with all things, once > you exceed the obvious limitations of something you find that there is still > a world of sublety to explore, so don't write off >60 fps just yet (Quake2 > for example is especially 'liquid' at 100+). > > The reason this comes up time and time again is precisely because I think > many people really can't tell the difference. However, those'll just have > to accept that many of us can. > -- > gl > > ----- Original Message ----- > From: <sro...@te...> > To: <gda...@li...> > Sent: Monday, July 31, 2000 9:05 PM > Subject: RE: [Algorithms] FPS Questions > > > well, i dont know for you but i can see the difference beetween 30 and 60 > > fps > > > > Corrosif, > > Ignore demands from the marketing department to release premature shots. > > These people are for the most part clueless, and are only trying to > justify > > their job." George Broussard, President of 3DRealms. > > > > > > -----Original Message----- > > From: gda...@li... > > [mailto:gda...@li...]On Behalf Of Jim > > Offerman > > Sent: Monday, July 31, 2000 3:31 PM > > To: gda...@li... > > Subject: Re: [Algorithms] FPS Questions > > > > > > > 60fps is the ideal target. > > > > I blindly follow the masses here, but I can't help wondering why... > Anything > > above 24-25 fps will not be noticed by the human eye, 30 fps animations > look > > _really_ smooth. So why are we all targetting for 60 fps? Shouldn't we > > rather crank up the detail some more and all target 30 fps? What makes a > 60 > > fps game more playable than a 30 fps game? > > > > Jim Offerman > > > > Innovade > > - designing the designer > > > > > > _______________________________________________ > > GDAlgorithms-list mailing list > > GDA...@li... > > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > > > > > > _______________________________________________ > > GDAlgorithms-list mailing list > > GDA...@li... > > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > > > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |