Re: [Algorithms] FPS Questions
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From: gl <gl...@nt...> - 2000-07-31 20:21:02
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Not so. The 'liquidity' (for want of a better term) from the high fps is really quite startling - if you can see it that is. As I said, I think a lot of people can't, so they are very eager to disbelieve anyone that can. Most FPS gamers I know can tell the difference. -- gl ----- Original Message ----- From: "Tom Forsyth" <to...@mu...> To: <gda...@li...> Sent: Monday, July 31, 2000 9:01 PM Subject: RE: [Algorithms] FPS Questions > Lower latency - that's what FPS players from higher fps (excuse the pun). > They also say that you can spin faster and not have any gaps in your visual > coverage of a room. I'll have to trust them on that - I have no problems > scanning a room quickly on my fairly average setup, which is probably going > at around 25-30Hz. If you spin too fast, your optical shutters kick in (I > used to know what they were called - anyone? - they stop you getting > confused by rapid head movements). > > But I'm sure 99% of the effect is just lower latency. > > Tom Forsyth - Muckyfoot bloke. > Whizzing and pasting and pooting through the day. > > > -----Original Message----- > > From: Jim Offerman [mailto:j.o...@in...] > > Sent: 31 July 2000 20:31 > > To: gda...@li... > > Subject: Re: [Algorithms] FPS Questions > > > > > > > 60fps is the ideal target. > > > > I blindly follow the masses here, but I can't help wondering > > why... Anything > > above 24-25 fps will not be noticed by the human eye, 30 fps > > animations look > > _really_ smooth. So why are we all targetting for 60 fps? Shouldn't we > > rather crank up the detail some more and all target 30 fps? > > What makes a 60 > > fps game more playable than a 30 fps game? > > > > Jim Offerman > > > > Innovade > > - designing the designer > > > > > > _______________________________________________ > > GDAlgorithms-list mailing list > > GDA...@li... > > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > > > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > |