Re: [Algorithms] FPS Questions
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From: gl <gl...@nt...> - 2000-07-31 20:18:32
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Not only can I see the difference between 30 and 60 (they're a world apart), I also find < 85Hz monitor refresh rate tiring. At a 100, something very interesting happens that's hard to put into words. As with all things, once you exceed the obvious limitations of something you find that there is still a world of sublety to explore, so don't write off >60 fps just yet (Quake2 for example is especially 'liquid' at 100+). The reason this comes up time and time again is precisely because I think many people really can't tell the difference. However, those'll just have to accept that many of us can. -- gl ----- Original Message ----- From: <sro...@te...> To: <gda...@li...> Sent: Monday, July 31, 2000 9:05 PM Subject: RE: [Algorithms] FPS Questions > well, i dont know for you but i can see the difference beetween 30 and 60 > fps > > Corrosif, > Ignore demands from the marketing department to release premature shots. > These people are for the most part clueless, and are only trying to justify > their job." George Broussard, President of 3DRealms. > > > -----Original Message----- > From: gda...@li... > [mailto:gda...@li...]On Behalf Of Jim > Offerman > Sent: Monday, July 31, 2000 3:31 PM > To: gda...@li... > Subject: Re: [Algorithms] FPS Questions > > > > 60fps is the ideal target. > > I blindly follow the masses here, but I can't help wondering why... Anything > above 24-25 fps will not be noticed by the human eye, 30 fps animations look > _really_ smooth. So why are we all targetting for 60 fps? Shouldn't we > rather crank up the detail some more and all target 30 fps? What makes a 60 > fps game more playable than a 30 fps game? > > Jim Offerman > > Innovade > - designing the designer > > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > |