RE: [Algorithms] FPS Questions
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From: <sro...@te...> - 2000-07-31 20:03:31
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well, i dont know for you but i can see the difference beetween 30 and 60 fps Corrosif, Ignore demands from the marketing department to release premature shots. These people are for the most part clueless, and are only trying to justify their job." George Broussard, President of 3DRealms. -----Original Message----- From: gda...@li... [mailto:gda...@li...]On Behalf Of Jim Offerman Sent: Monday, July 31, 2000 3:31 PM To: gda...@li... Subject: Re: [Algorithms] FPS Questions > 60fps is the ideal target. I blindly follow the masses here, but I can't help wondering why... Anything above 24-25 fps will not be noticed by the human eye, 30 fps animations look _really_ smooth. So why are we all targetting for 60 fps? Shouldn't we rather crank up the detail some more and all target 30 fps? What makes a 60 fps game more playable than a 30 fps game? Jim Offerman Innovade - designing the designer _______________________________________________ GDAlgorithms-list mailing list GDA...@li... http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |