Re: [Algorithms] FPS Questions (60fps vs 30fps)
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From: Adam W. <ad...@ar...> - 2000-07-31 19:48:25
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Ack, seem to have bookmarked page 2, there is a page 1 (http://www.penstarsys.com/editor/30v60/30v60p1.htm). Sorry, adamw ----- Original Message ----- From: "Adam Wright" <ad...@ar...> To: <gda...@li...> Sent: Monday, July 31, 2000 8:44 PM Subject: Re: [Algorithms] FPS Questions (60fps vs 30fps) > http://www.penstarsys.com/editor/30v60/30v60p2.htm > > has a reasonable discussion on the topic. > > adamw > > ----- Original Message ----- > From: "Jim Offerman" <j.o...@in...> > To: <gda...@li...> > Sent: Monday, July 31, 2000 8:31 PM > Subject: Re: [Algorithms] FPS Questions > > > > > 60fps is the ideal target. > > > > I blindly follow the masses here, but I can't help wondering why... > Anything > > above 24-25 fps will not be noticed by the human eye, 30 fps animations > look > > _really_ smooth. So why are we all targetting for 60 fps? Shouldn't we > > rather crank up the detail some more and all target 30 fps? What makes a > 60 > > fps game more playable than a 30 fps game? > > > > Jim Offerman > > > > Innovade > > - designing the designer > > > > > > _______________________________________________ > > GDAlgorithms-list mailing list > > GDA...@li... > > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |