Re: [Algorithms] Scalability costs
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From: Jamie F. <j.f...@re...> - 2000-07-31 17:39:19
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> > It does happen when the engine has some nice generalities to it. Even if > none of the actual code get shared (which is the usual case, admittedly), > the people involved usualy just rewrite what they had before, maybe with a > few neat tricks they've learned in the meantime. You can rewrite something > very quickly if you've done it once and solved all the hard problems. It's > that sort of "reuse" I meant, rather than the actual code itself. Plenty of ideas live past the original code, that's true :) > > > [snip] > > Algorithms that scale well are a good thing... he says, > > frantically trying to > > convince himself the thread's not OT.... :) > > I don't think it's even close to OT - this is a games algorithms list, and > LoD algorithms are amongst the trickiest and most varied algorithms out > there. True, this just seems peripheral to the algorithms themselves :) Jamie |