RE: [Algorithms] FPS Questions
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From: Steve W. <Ste...@im...> - 2000-07-31 16:54:41
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Personally, I use a counter for the number of frames I render, plus use a timer at 1 second intervals to display the count and reset it for the next second. I don't have any game code yet...just the collision testing and 10,000 tris with one point light and ability to 'fly' around the world which consists of a sphere, a triangular pyramid, and two square boxes. I get 70 fps at 640x480x32 running a PII-350 with Creative Labs Rive TNT AGP, but drops down to 55 when the objects completely fill the screen. R&R > -----Original Message----- > From: Pai-Hung Chen [mailto:pa...@ac...] > Sent: Sunday, July 30, 2000 3:18 PM > To: GDA...@li... > Subject: [Algorithms] FPS Questions > > > Hi, > > (1) Is there a universally agreed way to calculate > Frame-Per-Second information? > > (2) What is the acceptable FPS for today's 3D games? > > Thanks, > > Pai-Hung Chen > > > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > |