Re: [Algorithms] 3d Lines Intersection
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From: Conor S. <cs...@tp...> - 2000-07-30 04:26:37
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Well, the best way to start is to see if the lines intersect. This can be done with a Plücker space dot product (see http://www.flipcode.com/tutorials/tut_pluecker.shtml). Then, you can simply find where one line intersects a plane which the other line is on (in Plücker space this is incredibly easy to find). Conor Stokes |