Re: [Algorithms] Terrain Organization
Brought to you by:
vexxed72
From: James C. <jj...@us...> - 2000-07-30 00:54:25
|
Give the message board over at Longbow Digital Arts (www.longbowdigitalarts.com) a try, under the programming forum there are many great discussions on ROAM as well as several other CLOD algorithms, as well as all kinds of general useful terrain rendering information. -----Original Message----- From: Pai-Hung Chen <pa...@ac...> To: gda...@li... <gda...@li...> Date: Saturday, July 29, 2000 8:32 PM Subject: Re: [Algorithms] Terrain Organization >Fred wrote: > >> Hi, >> >> I'm new to terrain rendering, but at this right moment I was >reading an >> article about ROAM ; looks very interesting and not so hard, >when it's well >> explained as it is on >> http://www.psky.com/prog/terrain.htm >> Have a look ! >> It seems that you do NOT have to reconstruct all the stuff for >each frame, >> and it's precisely one of the interests of ROAM. > >Actually I've read the original ROAM paper and another one on >Gamasutra, and was helplessly frustrated. :-( I'll look at the >one you suggested to see if it makes any more sense to me. Thanks >a lot! > >Pai-Hung Chen > > > >_______________________________________________ >GDAlgorithms-list mailing list >GDA...@li... >http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > |