RE: [Algorithms] 3d Lines Intersection
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From: Steve W. <Ste...@im...> - 2000-07-29 21:23:29
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> -----Original Message----- > From: Jim Offerman [mailto:j.o...@in...] > > - calculate (x, y) intersection (result <x1, y>) > OK, the intersection of the two lines as projected onto the x,y coordinate plane. > > - calculate (x, z) intersection (result <x2, z>) > OK, the intersection of the two lines as projected onto the x,z coordinate plane. > > - if (x1 == x2) the lines intersect at <x1, y, z> > That sounds right...good work. > > Of the top of my head I can't say whether this algorithm is > 100% correct (I > am not a math guy...), but, if properly implemented, it will > certainly be > fast and provide at least a reasonable estimation. > > Jim Offerman > > Innovade > - designing the designer > > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > |