Re: [Algorithms] "N-Patches" (ATI/DX8 triangle bezier heuristic)
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From: Conor S. <cs...@tp...> - 2000-07-27 13:20:16
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> >joint, but it would suddenly change speed (which it wouldn't do with > >C1). G1 or G2 is really what we care about for graphics, C1 and C2 > >are unecessarily strong constraints. > > Unless you're doing chrome mapping in which case you'd see the anomaly as > the object moved.. Unless of course the hardware calculated normals on a per point basis for re-texture coord calculation. Which I imagine they do :) Conor Stokes |