RE: [Algorithms] "N-Patches" (ATI/DX8 triangle bezier heuristic)
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From: Jason M. (A. Technologies) <v-j...@mi...> - 2000-07-26 21:19:06
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Check out the "Character Animation Techniques for Accelerated HW" ppt from GDC. I'll weigh in on this topic soon. It's great to see so much interest in this surface. -JasonM at ATI > -----Original Message----- > From: Kelmenson, Dan [mailto:Dan...@br...] > Sent: Wednesday, July 26, 2000 2:13 PM > To: 'gda...@li...' > Subject: RE: [Algorithms] "N-Patches" (ATI/DX8 triangle bezier > heuristic) > > > Which link is this referring to? I couldn't find any link on that page that > seems to be the article you are referring to. > > > -----Original Message----- > > From: Charles Bloom [mailto:cb...@cb...] > > > > Well, ATI's posted this on their website, so I guess we > > can talk about it freely now. > > > > http://www.ati.com/na/pages/resource_centre/dev_rel/devrel.html > > > > I don't give a hoot about the DX8 implementation of this, I > > want to talk about the algorithm of making a curved triangle > > only using its vertices and normals. I worked on this for > > a while, and decided it wasn't such a hot thing to do, because > > you can't even guarantee G1 continuity, so I abandonded > > it and moved on to butterfly subdivision, where continuity > > can be gauranteed. > > |