RE: [Algorithms] "N-Patches" (ATI/DX8 triangle bezier heuristic)
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From: Kelmenson, D. <Dan...@br...> - 2000-07-26 21:13:57
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Which link is this referring to? I couldn't find any link on that page that seems to be the article you are referring to. > -----Original Message----- > From: Charles Bloom [mailto:cb...@cb...] > > Well, ATI's posted this on their website, so I guess we > can talk about it freely now. > > http://www.ati.com/na/pages/resource_centre/dev_rel/devrel.html > > I don't give a hoot about the DX8 implementation of this, I > want to talk about the algorithm of making a curved triangle > only using its vertices and normals. I worked on this for > a while, and decided it wasn't such a hot thing to do, because > you can't even guarantee G1 continuity, so I abandonded > it and moved on to butterfly subdivision, where continuity > can be gauranteed. > |