RE: [Algorithms] "N-Patches" (ATI/DX8 triangle bezier heuristic)
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From: Patrick E. H. <hu...@tr...> - 2000-07-26 20:27:55
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>joint, but it would suddenly change speed (which it wouldn't do with >C1). G1 or G2 is really what we care about for graphics, C1 and C2 >are unecessarily strong constraints. Unless you're doing chrome mapping in which case you'd see the anomaly as the object moved.. |