[Algorithms] C1 vs G1 (Was: "N-Patches")
Brought to you by:
vexxed72
From: Tony C. <to...@mi...> - 2000-07-26 20:01:24
|
>As for G1 vs. C1, G1 means that the tangents of the two connecting >patches are identical. C1 means that the parametric velocities of >the two connecting patches are identical. eg. if you had a particle >flying along a bezier curve at a constant speed in parametric >coordinates, then it would keep going the same direction at a G1 >joint, but it would suddenly change speed (which it wouldn't do with >C1). G1 or G2 is really what we care about for graphics, C1 and C2 >are unecessarily strong constraints. So, if I have this right: Define g(x) = f(x)/|f(x)| for all |f(x)| != 0 Then g C0 continuous at y => f is G0 at y? What would you call that property, i.e. if C0 == "continuous", what is G0? Tony Cox - DirectX Luminary Windows Gaming Developer Relations Group http://msdn.microsoft.com/directx |