Re: [Algorithms] Polygon clipping
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From: Jim O. <j.o...@in...> - 2000-07-26 16:00:24
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> The point is this... I intend to write a polygon clipper for 2D games using > the 3D hardware (the vertices are already in screen space). Of course, in 2D > ... > again. Actually, this is one of those rare cases where I'd say "source code > appreciated" ;-) Can't you just set up a pass through projection system (i.e. coordinates in = coordinates out) and rely on the clippers of either the underlying hardware and/or those from the API your using? Jim Offerman Innovade - designing the designer |