RE: [Algorithms] VB vs primitives (was Polygon clipping)
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From: Tony C. <to...@mi...> - 2000-07-26 12:36:06
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>Can anybody explain me, why rendering untransformed, unlit, single-textured >stripes from a huge optimized wr-only vertex buffer is about 50% slower versus >rendering them from a huge primitive? Is it something related to the software >T&L? We are using ATI Fury 128, DirectX 7 and DrawIndexedPrimitiveVB vs. >DrawIndexedPrimitive. The vertex percent of total vertices per D3D call is >about 0.5%. Any idea? Most definitely OT. Repost on the DirectXDev list and I'll try to help you out. Tony Cox - DirectX Luminary Windows Gaming Developer Relations Group http://msdn.microsoft.com/directx |